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Logo - Magnetic Billiards

This is the logo for a video game, Magnetic Billiards, designed by my brother and I, that we've worked on in various iterations over the last few years. This project shows the evolution of the logo over various releases and prototypes as we developed different versions of the game.

This is the final revision of the logo, produced for a new Unity version of the game under development.

This was created in Affinity Designer.

This is the final revision of the logo, produced for a new Unity version of the game under development.

This was created in Affinity Designer.

This is a set of colour versions of the logo, for use in the game, or for promotion, in various styles.  All produced in Affinity Designer.

In addition to the 'receding' version of the logo I also produced a 'straight' version and initials only.

This is a set of colour versions of the logo, for use in the game, or for promotion, in various styles. All produced in Affinity Designer.

In addition to the 'receding' version of the logo I also produced a 'straight' version and initials only.

These are monochrome treatments of the same logo, for promotional use, and also for use as textures / heightmaps, etc., in some gamedev contexts.

These are monochrome treatments of the same logo, for promotional use, and also for use as textures / heightmaps, etc., in some gamedev contexts.

These are the custom, vector letter forms I created for the logo type, allowing easy creation of the 'straight' version before deforming for the 'receding' version, as well as allowing me to create matching-style signage within the game environment.

These are the custom, vector letter forms I created for the logo type, allowing easy creation of the 'straight' version before deforming for the 'receding' version, as well as allowing me to create matching-style signage within the game environment.

This is an older, bitmap drawing of the logo, produced for a PC / Blitz3D prototype version of the game we were developing for a while.

This is an older, bitmap drawing of the logo, produced for a PC / Blitz3D prototype version of the game we were developing for a while.

This is another bitmap version of the logo, for the iOS 'Blueprint' version of the game, which was nominated for a BAFTA for best mobile game in 2012.

This is another bitmap version of the logo, for the iOS 'Blueprint' version of the game, which was nominated for a BAFTA for best mobile game in 2012.

These are my initial doodles and pencil sketches for the logo design.  I missed out the 'R' on the very first sketch - something I am prone to doing when designing logos, which is infuriating.

These are my initial doodles and pencil sketches for the logo design. I missed out the 'R' on the very first sketch - something I am prone to doing when designing logos, which is infuriating.