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Illustration - Rise of the Footsoldier game cut-scenes & concept art

I was commissioned by a film company to produce some concept art for a video game based on the popular Rise of the Footsolider series of movies. I produced a couple of pieces of concept art to help them pitch the game idea. Later, when the game was near to completion, they asked me to provide some illustrations in the same style, which would be used as cut-scenes within the game.

Pitch document concept art.

The pitch was use the characters from the film in something that looked like Streets of Rage 4, but with English football hooligans, set in the East End of London in the 80s.

This was a lot of fun to draw.

Pitch document concept art.

The pitch was use the characters from the film in something that looked like Streets of Rage 4, but with English football hooligans, set in the East End of London in the 80s.

This was a lot of fun to draw.

Pitch document concept art.

I also mocked up a fighting game style character select screen, drawing characters in a comic-book style, based on their likenesses from the films.  Again, great fun to work on.

Pitch document concept art.

I also mocked up a fighting game style character select screen, drawing characters in a comic-book style, based on their likenesses from the films. Again, great fun to work on.

This is one of eight cut-scene illustrations I drew.  Photo reference was provided for the character (the actor Billy Murray), but I had to create the background from scratch.

This is one of eight cut-scene illustrations I drew. Photo reference was provided for the character (the actor Billy Murray), but I had to create the background from scratch.

For this cut-scene illustration I had photo reference of the figure, but again I had to create the background, and lighting, from scratch, and make the figure match the in-game character.

For this cut-scene illustration I had photo reference of the figure, but again I had to create the background, and lighting, from scratch, and make the figure match the in-game character.

I added some dramatic lighting and shadows to each illustration, partly to make them bright and colourful (even in a drab prison cell), and partly to help tie in the photo-referenced figures with my original background drawings.

I added some dramatic lighting and shadows to each illustration, partly to make them bright and colourful (even in a drab prison cell), and partly to help tie in the photo-referenced figures with my original background drawings.

Fire is really hard to draw!

Fire is really hard to draw!

These are the remaining four cut-scene illustrations. Again, dramatic lighting and shadows in each one to tie them together, with original background details combining with photo-referenced elements.

These are the remaining four cut-scene illustrations. Again, dramatic lighting and shadows in each one to tie them together, with original background details combining with photo-referenced elements.

Some examples of the photo reference provided.  I more or less traced the figures and faces, but had to add the lighting and backgrounds myself.

Some examples of the photo reference provided. I more or less traced the figures and faces, but had to add the lighting and backgrounds myself.

Some of my sketches for each illustration.  I pretty much went with a dutch angle for nearly every illustration, which I felt, along with the lighting, added a bit more interest and drama to otherwise static images.

Some of my sketches for each illustration. I pretty much went with a dutch angle for nearly every illustration, which I felt, along with the lighting, added a bit more interest and drama to otherwise static images.